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Circular Array for Unity

Circular Array for Unity

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Devlog

  • v1.3.0
    September 17, 2024 by Fr4z
    v1.3.0 Removed unused file "Test.cs" Added "Use uniform scale" toggle to allow scaling with a Vector3 or a single float in Animation Parameters Added "Material Property" flag in Circular Array's "Anim... Continue reading
  • v1.2.0
    July 09, 2024 by Fr4z
    Added "OverrideCenterTransform" to set another transform as the array center Added inspector custom labels for some fields "color" and "alpha" animated properties now multiplies the color of the graph... Continue reading
  • v1.1.0
    May 13, 2024 by Fr4z
    v1.1.0 Improved Open() and Close() methods of CircularArray and MultiLayersCircularArray. Added AnimationState enum and AnimationState Circular Array Property to access the current state of the Open a... Continue reading
  • 1.0.2
    April 27, 2024 by Fr4z
    v1.0.2 -Added reset button to Circular Array to force a layout recalculation in editor mode. -Removed Debug logs... Continue reading
  • 1.0.1
    April 15, 2024 by Fr4z
    Circular Array 1.0.1: Added local/global rotation (useGlobalRotation) toggle in CircularArray.cs. Fixed CircularArray gizmo radius when scaling a world space canvas... Continue reading
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